Wild Guns is a free browser-based Wild West strategy MMO published by Gameforge Productions GmbH. Players choose between three rival nations and compete for land, resources, and reputation across multiple servers.
Each nation has unique units with different stats, strengths, and play styles. Choose wisely — your nation determines your role in the alliance.
| Nation | Playstyle | Special Ability | Strongest Role |
|---|---|---|---|
| Cowboys | Defensive bunker builders | Farmers gather extra resources (up to 200 = +50/hr each res) | Defense (Swashbucklers, Farmers) |
| Indians | First-strike offense powerhouse | Can loot 2/3 of every nation's stash | Offense (Tomahawk Fighters, Blunderbusses) |
| Mexicans | Cavalry-focused versatile fighters | Extra build queue slot + strongest rampart | Cavalry (Caballerias, Conquistadors) |
Four resources power your Wild Guns empire. The first three are used for construction and training, while food sustains your buildings and army.
| Term | Meaning |
|---|---|
| ACM | Alliance Circular Mail — message sent to all alliance members. |
| ACR | Alliance Combat Reports — shared combat reports viewable by alliance. |
| Cemetery | A heavily defended village where thousands of enemy troops have died. |
| Clearing Waves | Raids sent one after another to wipe out defenders before treks arrive. |
| Dodge | Hiding troops outside your village and sending resources elsewhere to prevent looting. |
| Fakes | 1-unit attacks to confuse enemies. Also sending units at same speed as treks to simulate trekking. |
| Farm | A village you raid regularly for resources. |
| Hammering | Continuously attacking someone to prevent them from building up. |
| Res / Rez | Resources (Wood, Clay, Iron, Food). |
| Sniping | Hiding troops in a bandit village, recalling them just before treks arrive. |
| Spamming | Sending single-unit fakes daily to mask real attacks. |
| Trekking | Sending treks to reduce a town's approval rating to take it over. |
| Wall / Bunker | A village with massive defensive troops stationed in it. |
| XP Party | Alliance parks groups in one town, members build suicide troops to attack — groups gain XP. |
As a Cowboy player your duty is to be the defensive bunker builder extraordinaire of your alliance!
The Cowboy Nation is more geared to defense. However the Sniper has the second strongest attack (144 when fully researched) infantry in the game — the Indian Tomahawk Fighter takes first place at 145.
A defensive Cowboy player will use Farmers and Swashbucklers as main troops. Aggressive players will use Farmers and Snipers.
| Unit | Acad. | Role | ATK min/max |
DEF-I min/max |
DEF-C min/max |
Spd | Carry | Food | Cost (W/C/I/F) |
|---|---|---|---|---|---|---|---|---|---|
| Settler | 0 | Founding Towns | 0/0 | 125/125 | 125/125 | 5 | 0 | 1 | 4925/7450/5750/4500 (x3) |
| Sniper | 1 | OFFENSE (Clearing Waves) | 80/144 | 50/86 | 25/43 | 6 | 30 | 1 | 225/160/240/90 |
| Soldier | 1 | OFFENSE | 60/103 | 45/81 | 40/72 | 6 | 50 | 1 | 160/130/160/80 |
| Farmer | 1 | DEFENSE (vs Cav then Inf) | 10/15 | 45/103 | 55/126 | 5 | 25 | 1 | 90/115/85/45 |
| Trapper | 3 | Scouting | 0/0 | 15/15 | 30/30 | 16 | 0 | 2 | 160/135/60/80 |
| Cowboy | 5 | DEFENSE (vs Inf then Cav) | 55/81 | 110/198 | 60/108 | 16 | 75 | 2 | 330/365/315/155 |
| Blaster | 10 | OFFENSE (Walls/Ramparts) | 80/— | 50/— | 75/— | 4 | 0 | 4 | 875/475/390/140 |
| Swashbuckler | 15 | DEFENSE (vs Cav then Inf) | 130/192 | 75/122 | 150/244 | 14 | 60 | 3 | 470/590/640/200 |
| Cannon | 15 | OFFENSE (Buildings) | 70/— | 75/— | 10/— | 3 | 0 | 5 | 1260/1150/700/120 |
| Whiskey Trek | 20 | OFFENSE (Taking Towns) | 40/40 | 50/50 | 50/50 | 5 | 0 | 5 | 27550/43700/35000/37600 |
As an Indian player your duty is to be the first-strike / terminator / ass-kicking monster of your alliance!
Tomahawk Fighters are the backbone of your armies with Blunderbusses to round out the offensive punch.
| Unit | Acad. | Role | ATK min/max |
DEF-I min/max |
DEF-C min/max |
Spd | Carry | Food | Cost (W/C/I/F) |
|---|---|---|---|---|---|---|---|---|---|
| Settler | 0 | Founding Towns | 0/0 | 125/125 | 125/125 | 5 | 0 | 1 | 7625/5050/5600/7100 (x3) |
| Archer | 1 | OFFENSE | 45/89 | 15/27 | 15/27 | 7 | 55 | 1 | 90/75/50/50 |
| Rifleman | 1 | DEFENSE (vs Cav then Inf) | 20/30 | 45/89 | 55/109 | 6 | 50 | 1 | 160/80/70/75 |
| Tomahawk Fighter | 5 | OFFENSE (Clearing Waves) | 85/145 | 35/57 | 25/41 | 7 | 50 | 1 | 150/140/190/95 |
| Mounted Archer | 5 | DEFENSE (vs Inf then Cav) | 60/84 | 110/188 | 50/86 | 10 | 90 | 2 | 340/300/275/125 |
| Scout | 5 | Scouting | 0/0 | 15/15 | 15/15 | 13 | 0 | 1 | 180/80/75/100 |
| Fire Fiend | 10 | OFFENSE (Walls/Ramparts) | 45/— | 0/40 | 60/— | 4 | 0 | 4 | 875/400/315/120 |
| Blunderbuss | 15 | OFFENSE (Raids, Clearing) | 175/259 | 60/89 | 90/133 | 11 | 70 | 3 | 500/475/505/145 |
| Burning Arrow | 15 | OFFENSE (Buildings) | 80/— | 30/— | 35/— | 3 | 0 | 5 | 1250/1000/650/100 |
| Firewater Trek | 20 | OFFENSE (Taking Towns) | 90/90 | 75/75 | 75/75 | 4 | 0 | 5 | 31250/29300/21000/31200 |
A Mexican player should use cavalry (Caballerias and Conquistadors) for main armies and provide offense or defense as needed by the alliance.
Caballerias provide excellent first-strike capability while Conquistadors provide quick-response defense. Infantry is a small add-on, so Mexican players must favour Assembly Points early because cavalry must be grouped to be effective. Cavalry is quality, not numbers.
| Unit | Acad. | Role | ATK min/max |
DEF-I min/max |
DEF-C min/max |
Spd | Carry | Food | Cost (W/C/I/F) |
|---|---|---|---|---|---|---|---|---|---|
| Settler | 0 | Founding Towns | 0/0 | 125/125 | 125/125 | 5 | 0 | 5 | 5400/5600/7600/5000 (x3) |
| Pistolero | 1 | DEFENSE (vs Infantry) | 40/62 | 70/126 | 25/45 | 5 | 20 | 1 | 90/140/175/100 |
| Poncho | 1 | DEFENSE (vs Cav then Inf) | 35/60 | 45/89 | 50/99 | 6 | 45 | 1 | 130/115/160/60 |
| Caballeria | 5 | OFFENSE (Raids, Clearing) | 160/274 | 60/93 | 50/73 | 14 | 100 | 3 | 500/425/380/140 |
| El Mariachi | 5 | OFFENSE (Secondary Clearing) | 75/135 | 45/77 | 25/43 | 7 | 60 | 1 | 170/130/200/80 |
| El Descubridor | 5 | Scouting | 0/0 | 15/15 | 20/20 | 16 | 0 | 2 | 120/135/85/80 |
| Bombolero | 10 | OFFENSE (Walls/Ramparts) | 65/— | 35/— | 60/— | 4 | 0 | 4 | 800/320/550/110 |
| Conquistador | 15 | DEFENSE (vs Cav then Inf) | 180/253 | 145/225 | 145/225 | 14 | 70 | 4 | 580/620/750/225 |
| Cannon | 15 | OFFENSE (Buildings) | 50/— | 70/— | 35/— | 3 | 0 | 6 | 900/1250/575/130 |
| Tequila Trek | 20 | OFFENSE (Taking Towns) | 70/70 | 60/60 | 60/60 | 4 | 0 | 6 | 28750/25200/47000/34500 |
Speed determines how quickly units travel across the map. Mixed groups move at the speed of the slowest unit. Use this chart to identify incoming attacks.
| Speed | Units (C = Cowboy, M = Mexican, I = Indian) |
|---|---|
| 3 | Cannon (C), Burning Arrow (I), Cannon (M) |
| 4 | Blaster (C), Fire Fiend (I), Bombolero (M), Tequila Trek (M), Firewater Trek (I) |
| 5 | Farmer (C), Whiskey Trek (C), Pistolero (M), Settlers (all) |
| 6 | Soldier (C), Sniper (C), Poncho (M), Rifleman (I) |
| 7 | El Mariachi (M), Archer (I), Tomahawk Fighter (I) |
| 10 | Mounted Archer (I) |
| 11 | Blunderbuss (I) |
| 13 | Scout (I) |
| 14 | Swashbuckler (C), Caballeria (M), Conquistador (M) |
| 16 | Cowboy (C), Trapper (C), El Descubridor (M) |
| Building | Resource | Fields | Prod/hr at Lv10 | Prod/hr at Lv15 |
|---|---|---|---|---|
| Lumberjack | Wood | 4 | 200/hr | 525/hr |
| Clay Pit | Clay | 4 | 200/hr | 525/hr |
| Iron Mine | Iron | 4 | 200/hr | 525/hr |
| Farm | Food | 6 | 200/hr | 525/hr |
Each bonus building at Level 5 adds +25% to every corresponding production building. Food gets two bonus buildings (Mill + Bakery) for a total +50%.
| Building | Boosts | Bonus at Lv5 | Food/hr |
|---|---|---|---|
| Sawmill | Each Lumberjack | +25% wood | 12 |
| Brickworks | Each Clay Pit | +25% clay | 11 |
| Blacksmith | Each Iron Mine | +25% iron | 12 |
| Mill | Each Farm | +25% food | 11 |
| Bakery | Each Farm | +25% food | 12 |
Increases construction speed. Must be at least Level 10 to unlock the full tech tree.
At Level 30, stores up to 500,000 of each resource.
At Level 30, stores up to 500,000 food.
Send resources to other villages. Level 1 = 1 trader. Level 25 = 50 merchants, 50K per trip.
Protects resources from raids. Keep at Level 5 for free protection — Indians can loot 2/3 of stash capacity anyway.
Required to join an alliance. Access forums and diplomacy.
Produces settlers and trek units. Lv10 = 1 slot, Lv15 = 2 slots, Lv20 = 3 slots.
Trains infantry units. Higher levels reduce training time. Must research units at Academy first.
At Level 25, training time reduced to ~9% of base. Cavalry is expensive but fast and powerful.
15 artillery units attacking = 1 wall level destroyed. Total upgrade cost: 256K Wood, 285K Clay, 336K Iron.
Research units and upgrades. Key levels: Lv5 = Stable, Lv10 = Cannon Foundry + Assembly Point, Lv15 = advanced units, Lv20 = trek unit.
Combine units into groups. Max 20 groups at Lv20. Total cost: 990K Wood, 1.27M Clay, 865K Iron.
66% defense bonus to all stationed troops + 1,500 base defense. Mexicans have the strongest rampart.
At the Assembly Point, units are combined into groups. Groups earn XP from combat and gain star levels that boost offense and defense.
| Star Level | Units Killed | Offense Bonus | Defense Bonus |
|---|---|---|---|
| 1 Silver Star (Lv0) | 0 – 200 | +0% | +0% |
| 1 Gold Star (Lv1) | 201 – 2,000 | +25% | +25% |
| 2 Gold Stars (Lv2) | 2,001 – 7,000 | +50% | +50% |
| 3 Gold Stars (Lv3) | 7,001 – 18,000 | +75% | +75% |
| 4 Gold Stars (Lv4) | 18,001 – 35,000 | +100% | +100% |
| 5 Gold Stars (Lv5) | 35,001+ | +125% | +125% |
Scouts/spies gather intelligence on enemy towns. Information revealed depends on Academy espionage research level.
| Espionage Level | Information Revealed |
|---|---|
| Level 0 | Current resources stored in the town |
| Level 1 | + Number and type of stationed units |
| Level 2 | + Rampart (wall) level |
| Level 3-5 | + Level of all buildings in the town |
Blasters, Fire Fiends and Bomboleros are used to attack an enemy's rampart.
| Nation | Wall Attack Unit | Speed |
|---|---|---|
| Cowboys | Blaster | 4 |
| Indians | Fire Fiend | 4 |
| Mexicans | Bombolero | 4 |
Cannons and Burning Arrows attack enemy buildings. Must be sent as an attack (not a raid) — this means high chance of 100% losses if the town is defended.
| Nation | Building Attack Unit | Speed |
|---|---|---|
| Cowboys | Cannon | 3 |
| Indians | Burning Arrow | 3 |
| Mexicans | Cannon | 3 |
Treks reduce a town's approval rating by 20-27 points per trek. When approval hits negative, the town becomes yours. Typically 5 treks are needed, but each town can only support 3 — so you need multiple towns or a second run.
| Nation | Trek Unit | Speed | Cost (W/C/I/F) |
|---|---|---|---|
| Cowboys | Whiskey Trek | 5 | 27,550 / 43,700 / 35,000 / 37,600 |
| Indians | Firewater Trek | 4 | 31,250 / 29,300 / 21,000 / 31,200 |
| Mexicans | Tequila Trek | 4 | 28,750 / 25,200 / 47,000 / 34,500 |
Send scouting raids (Trappers, Scouts, El Descubridors) to gather intelligence. You need espionage researched to Level 3-5 at the Academy. Learn troop numbers, strength, and rampart level before planning the attack.
Send strong RAIDS from multiple towns (5-15) to kill defending troops. A typical cowboy clearing wave from 1 town: 15-20 groups of 5-star Snipers + 1,500-2,500 loose Snipers + 10 Trappers. Multiple waves are needed as each kills a portion of defenders. Clearing waves are always RAIDS, never attacks.
Send treks timed to land within seconds of each other. Treks must be sent as ATTACKS or they won't work. Send escorts: 200-300 loose offensive troops or 2-3 groups. NEVER send your full army with a trek.
Timing is critical in Wild Guns. Well-timed attacks and interpreting incoming raid data is vital. All times should be in Server Time, not your local timezone.
Go to World Map, pick a target, click "Send troops", select your units. At the "Confirm attack details" screen, note the duration (e.g., 2:48:25).
Use a time calculator. Enter your desired arrival time, then subtract the duration. Example: Arrive at 23:50, duration 2:48:25 → launch at 21:01:35.
Watch the Game Clock. At 5 seconds before your calculated send time, launch your troops. For multiple armies, send longest-duration armies first.
Based on maxed food production buildings. Cowboys and Mexicans should maintain a 3:1 defensive to offensive ratio. Indians focus on offense due to weak defense.
| Count | Type | Troops Per Town | Total |
|---|---|---|---|
| 1 | Defensive Infantry | 3,875 Farmers | 3,875 |
| 3 | Defensive Cavalry | 1,287 Swashbucklers | 3,861 |
| 1 | Offensive Infantry | 3,875 Snipers | 3,875 |
| Count | Type | Troops Per Town | Total |
|---|---|---|---|
| 2 | Defensive Infantry | 3,875 Farmers | 7,750 |
| 1 | Defensive Cavalry | 1,930 Cowboys | 1,930 |
| 4 | Defensive Cavalry | 1,287 Swashbucklers | 5,148 |
| 3 | Offensive Infantry | 3,875 Snipers | 11,625 |
| Count | Type | Troops Per Town | Total |
|---|---|---|---|
| 1 | Defensive Infantry | 3,875 Riflemen | 3,875 |
| 1 | Offensive Cavalry | 1,293 Blunderbusses | 1,293 |
| 3 | Offensive Infantry | 3,875 Tomahawk Fighters | 11,625 |
| Count | Type | Troops Per Town | Total |
|---|---|---|---|
| 2 | Defensive Infantry | 3,875 Riflemen | 7,750 |
| 3 | Offensive Cavalry | 1,293 Blunderbusses | 3,879 |
| 5 | Offensive Infantry | 3,875 Tomahawk Fighters | 19,375 |
| Count | Type | Troops Per Town | Total |
|---|---|---|---|
| 1 | Defensive Infantry | 3,875 Ponchos | 3,875 |
| 3 | Defensive Cavalry | 965 Conquistadors | 2,895 |
| 1 | Offensive Cavalry | 1,287 Caballerias | 1,287 |
| Count | Type | Troops Per Town | Total |
|---|---|---|---|
| 2 | Defensive Infantry | 3,875 Ponchos | 7,750 |
| 4 | Defensive Cavalry | 965 Conquistadors | 3,860 |
| 1 | Offensive Infantry | 3,875 El Mariachis | 3,875 |
| 3 | Offensive Cavalry | 1,287 Caballerias | 3,861 |
A properly built cavalry town is the backbone of any serious player's empire.
| Building | Level | Food/hr | Notes |
|---|---|---|---|
| Academy | 20 | 58 | Espionage to Lv3, Expansion to Lv10. Don't research Drinking Ability in first town |
| Assembly Point | 20 | 30 | 20 groups max |
| Barracks | 1 | 4 | Minimal — just allows basic infantry |
| Cannon Foundry | 1 | 3 | Allows troops to attack walls |
| Rampart | 25 | 30 | 66% defense bonus + 1,500 base defense |
| Stable | 25 | 95 | Training time reduced to ~9% |
| Tavern | 20 | 30 | 3 settler/trek slots |
| Building | Level | Food/hr | Notes |
|---|---|---|---|
| Embassy | 1 | 3 | Optional, for alliance |
| Granary | 30 | 60 | 500K food storage |
| Main Building | 20 | 41 | Can keep at Lv10 (16 food/hr) if tight on food |
| Marketplace | 25 | 80 | 50 merchants, 50K per trip |
| Stash | 5 | 0 | Free protection, don't upgrade past 5 |
| Storehouse | 30 | 60 | 500K resource storage |
| Building | Level | Count | Production | Food/hr |
|---|---|---|---|---|
| Lumberjack | 10 | 4 | 200/hr each | 64 total |
| Clay Pit | 10 | 4 | 200/hr each | 64 total |
| Iron Mine | 10 | 4 | 200/hr each | 84 total |
| Farm | 15 | 6 | 525/hr each | 60 total |
| Unit | Food/unit | Max Troops | With 20 Scouts |
|---|---|---|---|
| Farmer / Sniper / Soldier / Rifleman / Archer / Tomahawk / Poncho / Pistolero / El Mariachi | 1 | 3,875 | 3,875 + 20 scouts |
| Cowboy / Mounted Archer | 2 | 1,930 | 1,930 + 20 scouts |
| Swashbuckler / Caballeria / Blunderbuss | 3 | 1,287 | 1,287 + 20 scouts |
| Conquistador | 4 | 965 | 965 + 20 scouts |
To found a new town you need: a settler (built in the Tavern at levels 10, 15, 20), an open spot of land, and enough expansion points. Three deposits are required before construction begins.
| Nation | Wood | Clay | Iron | Food | Total | Build Time |
|---|---|---|---|---|---|---|
| Cowboys | 14,775 | 22,350 | 17,250 | 13,500 | 67,875 | 26:38:20 |
| Indians | 22,875 | 15,150 | 16,800 | 21,300 | 76,125 | 27:20:00 |
| Mexicans | 16,200 | 16,800 | 22,800 | 15,000 | 70,800 | 25:11:40 |
| Tile | Description | Explorable |
|---|---|---|
| Plain | Empty land | No |
| Forest | Wooded area, may contain bonuses | Yes |
| Mountain | Rocky terrain, may contain bonuses | Yes |
| Desert | Sandy terrain, may contain bonuses | Yes |
| Cactus | Cactus field, may contain bonuses | Yes |
| Lake | Water tile, impassable | No |
| Village (own) | Your town | No |
| Village (enemy) | Can attack, raid, or trek | No |
Game data sourced from Hachiroku's Wild Guns Information Site (themercers.ca/WildGuns) — an unofficial fan site maintained by Craig Mercer. Wild Guns is published by Gameforge Productions GmbH.
This guide is provided for reference. Stats and mechanics may vary by server version.